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AR/VR Apps

Immersive AR and VR for training, retail and visualisation.

ERPHUBs builds augmented and virtual reality apps for product visualisation, staff training and remote assistance, with 3D assets optimised to run smoothly on phones and headsets.

AR/VR AppsDesigned and delivered by ERPHUBs
Why It Matters

Why AR/VR Apps Needs a Specialist Approach

Augmented and virtual reality earn their cost where seeing something in context changes a decision: a sofa in a living room, a machine repair step, a safety drill. We start from the decision the experience should improve, then choose the lightest technology that delivers it, from web AR to headset apps.

ERPHUBs builds augmented and virtual reality apps for product visualisation, staff training and remote assistance, with 3D assets optimised to run smoothly on phones and headsets.

Discuss your project
4.5+target store ratingReviews improve when crash-free sessions exceed 99.5%
99.5%crash-free sessionsMonitored from the first beta build
<2scold start targetMeasured on mid-range phones
30%typical effort savedWhen cross-platform fits the product
What You Get

What Is Included in AR/VR Apps

Each deliverable is scoped, reviewed with you and handed over with documentation.

Use-case and ROI framing

A clear business reason and success metric before 3D work starts.

3D asset pipeline

Model optimisation and texturing that stay light enough for phones.

Marker and markerless tracking

Stable placement on surfaces, products and spaces.

Headset and mobile builds

ARKit, ARCore, WebXR and Quest builds as the audience needs.

Training and simulation modules

Step-by-step guidance with scoring and completion records.

Analytics and CRM link

Engagement data that flows to your sales or learning system.

Bottlenecks and Fixes

Where AR/VR Apps Projects Get Stuck, and How We Design Around It

Costly physical demos

The bottleneck. Sales teams ship samples or travel to show large products.

How we design it. AR viewers that place true-to-scale 3D products in the buyer's own space.

Target result: 4.5+ target store rating

Training risk and cost

The bottleneck. Hands-on training with expensive or dangerous equipment is limited.

How we design it. VR simulations with scored scenarios, so staff practise safely and repeatedly.

Target result: 99.5% crash-free sessions

Heavy 3D on small devices

The bottleneck. Unoptimised models stutter or crash.

How we design it. Model compression, level-of-detail switching and device-tier fallbacks.

Target result: <2s cold start target

By Industry

AR/VR Apps: Bottlenecks We Solve, Industry by Industry

Every sector hits different walls. Here is what we see and how we design around it.

Real estate

Bottleneck: Buyers cannot visualise unbuilt properties.

Our design: Virtual walkthroughs and AR furniture placement linked to your CRM leads.

Manufacturing

Bottleneck: New operators learn on live machines.

Our design: VR training modules with step validation and completion records pushed to HR.

Retail

Bottleneck: Online shoppers hesitate on size and fit.

Our design: AR try-on and in-room previews that reduce returns.

Education

Bottleneck: Abstract topics are hard to grasp.

Our design: Interactive 3D lessons in the browser or headset with teacher dashboards.

How We Deliver

A Five-Step Delivery Path

  1. 1DiscoverUsers, devices, offline needs and integrations are mapped.
  2. 2DesignClickable prototypes tested with real users.
  3. 3BuildSprints with a demo every two weeks.
  4. 4LaunchStore listing, compliance and phased release.
  5. 5SupportCrash monitoring, OS updates and roadmap.
Typical stackUnityUnrealWebXRARKit/ARCoreBlender
Standards We Build To

Quality, Security and Compliance in AR/VR Apps

Security by default

Encrypted storage, secure APIs, biometric login and OWASP Mobile checks.

Store compliance

Privacy labels, data-safety forms and policy review before every release.

Accessibility

Screen-reader, large-text and contrast support for all users.

Device coverage

Real-device testing across brands, OS versions and screen sizes.

Planning

What Affects Timeline and Cost in AR/VR Apps

A focused MVP typically takes 8 to 14 weeks; larger apps ship in phases.

Scope and screens

Number of screens, roles and integrations drives most of the effort.

Platforms

One platform, both stores, or watch and TV extensions.

Back-end readiness

Existing APIs shorten delivery; new back-ends add time.

Compliance needs

Payments, health or children data add review steps.

Engagement Models

Ways to Work With ERPHUBs

Fixed-scope project

A clear scope, timeline and price for well-defined work.

Dedicated team

A named squad that works as part of your team month to month.

Support retainer

Ongoing fixes, updates and monitoring after launch.

Use Cases

Where AR/VR Apps Delivers the Most Value

Typical situations where clients bring us in, and what we design for each.

Product visualisation

Place furniture, machines or fittings in a customer space before they buy.

Safety and skills training

Repeatable VR drills for hazardous or costly situations with scored results.

Real estate walkthroughs

Immersive tours of unbuilt units for buyers who cannot visit the site.

Retail try-on

Camera-based try-on for eyewear, jewellery and cosmetics that lifts conversion.

Tools and Technology

How We Build AR/VR Apps

Native and cross-platform

Kotlin, Swift, Flutter and React Native, chosen by your devices, budget and features.

Back end and APIs

Node.js, Python or .NET services with REST or GraphQL and role-based access.

Quality tooling

Device farms, crash reporting, analytics and CI builds for every commit.

Store and release

Signing, TestFlight, Play tracks and staged rollouts handled for you.

Success Metrics

How We Measure AR/VR Apps Results

We agree measurable targets up front and report against them.

Crash-free sessions

Target 99.5% or higher, tracked from the first beta build.

Store rating

Review prompts and fast fixes aimed at 4.5 stars and above.

Retention

Day 1, 7 and 30 retention measured and improved release by release.

Time to first release

A scoped MVP in weeks, not quarters, with weekly demos.

Before You Decide

Questions to Settle Before Starting AR/VR Apps

Which platforms do we need first?

We recommend iOS, Android or both from your audience data, not habit.

Can we reuse our existing back end?

Often yes. We review your APIs and security before planning the app.

Who owns the code and accounts?

You do. Repositories and store accounts stay in your name from day one.

How do updates and OS changes get handled?

Support plans cover new OS versions, SDK updates and store policy changes.

After Launch

Support, Maintenance and Handover

Monitoring and fixes

Uptime, errors and performance watched, with fixes under agreed response times.

Updates and security

Dependencies, platforms and security patches kept current.

Enhancements

A monthly pool of hours for improvements, prioritised with you.

Training and handover

Documentation, recordings and sessions so your team stays independent.

FAQ

AR/VR Apps, Answered

Do users need special headsets?

Not always. Many AR experiences run on a normal phone or browser. VR needs a headset, and we advise on devices for your audience.

Can AR integrate with our product catalogue?

Yes. We connect 3D models to your catalogue or e-commerce platform so products update automatically.

How long does an AR/VR project take?

A focused AR viewer can take 6 to 10 weeks; richer VR training programmes take longer. 3D asset readiness is usually the biggest variable.

How much does AR/VR Apps cost?

Cost depends on scope, integrations, compliance needs and the number of users or pages. After a short discovery we give a fixed or phased quote with clear milestones, so you can compare it with other options.

How long does AR/VR Apps take?

A focused MVP typically takes 8 to 14 weeks; larger apps ship in phases.

What support do you provide after AR/VR Apps goes live?

We offer support retainers covering fixes, updates, monitoring and enhancements, plus a handover with documentation and training so your team is never locked in.

Start the conversation

Tell us about your AR/VR Apps project

Share your goal and constraints. A senior consultant replies with questions, options and a scoped quote.

Australia

AR/VR Apps for Australia businesses

We build for Australia users: AUD pricing, GST-ready checkout and invoices, local payment methods and fast delivery to Australia visitors.

Local payments

Typical connections here: PayPal, Afterpay, Open-banking bank feeds.

GST-ready

Prices, invoices and receipts follow GST (10% standard) and AUD.

Fast for Australia

Hosting and caching chosen for visitors in Australia, tested on mobile and desktop.

Support in your time zone

Mon-Fri 09:00-17:30 AEST. Typical first reply within 4 business hours.

Yes. The Australia team configures it with the Zoho Books Australia edition (GST, BAS), AUD and GST, and supports it Mon-Fri 09:00-17:30 AEST.

Zoho accounts for Australia use the Australia data centre (zoho.com.au). We confirm the data centre with you before any migration or integration starts.

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